The Kooky World of Stufs!

wetwaluigi:

part 2 of figuring out how to draw these guys

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wetwaluigi:

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YAY FIRST POST!!! *gets shot*

wetwaluigi:

epic banner

finally finished the banner i was making, i was hoping i would get it done sooner but oh well!!!! zeti (and babbit)!!!
i have no idea how this will post since i didnt really downscale it so hopefully i dont accidently blow up the planet or anything

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wetwaluigi:

WORLD OF LOST WORLD PART 2 D6 YAY

you guys like stat sheets, right…?

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Zavok is the leader of the Deadly Six, having been put into a position of leadership by Master Zik after noticing Zavok’s potential. He has a massive build, and is covered in spikes across his upper torso, making physical contact with him a danger in itself.
He has an intense power craving, constantly trying to think of ways to gain more of it. This motivates most of his actions, as he is usually trying to gain control of something while dragging the rest of the team along with him. He does, however, at least care for the others and keeps their best interests in mind.
As for powers, Zavok shares the ability to control magnetic fields with the rest of the Zeti, as well as heightened speed and strength. He can also breathe fire from his mouth, create solid energy with his fists, and increase his size in certain situations.

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Zazz serves as the equivalent “guinea pig” of the team, usually being sent out  into battle to gather information instead of being expected to win. He is the tallest of the Six, but his extremely hunched posture makes this hard to notice.
His main pleasure is carnage, and he constantly surrounds himself in violence and destruction to entertain himself. He is highly energetic and always ready for action, but he will eventually crack if he goes too long without supervision from Zavok or another one of the Six.
Zazz uses magnetokinesis to control and attack with his Moon Mech, but he also can easily fight bare handed using his claws and sharp teeth. His feral instincts also grant him a strong sense of smell and awareness of his surroundings, making him difficult to sneak past.

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Zomom could be considered the brawn of the team, as his doesn’t exactly assist in the intellectual side of things. He is extremely heavy and tall, and a very nice pillow.
He is constantly trying to satiate his appetite, and will eat practically anything to do so. It is fairly easy to bribe him with food, especially donuts. When not fighting, he likes to lounge around, being seen as lazy by Zavok. He is often made fun of for his appearance and low intelligence(rude).
Zomom, despite his size, can move around surprisingly fast- able to create tornados and burrow underground by spinning around his body. He also packs an incredible amount of power in his arms, and virtually unlimited stomach capacity. Occasionally, he will use his magnokinetic abilities to control Ganmen, his square mech thing.

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Zeena gathers and provides information for the team about their enemy, making her a manager of sorts. She is shaped more like a traditional anthro animal than the rest of the Six, having excellent hygiene due to her obsessive fashion sense.
She is incredibly vain, always looking for compliments to boost her ego. However, this does not hurt her team skills, as she is by far the best member at following instructions. Her personality kind of resembles that of a stereotypical teenage girl.
Zeena mainly fights using her ability to produce plasma cords from her arms, and her skills as a demolitionist. When combined, these two abilities can create a devastating amount of carnage.

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Zor is the spy of the team, using his umbrakinesis to stay undetected. His posture and messy bangs briefly explain his personality, as well as the rose he likes to carry around with him.
He always seems to be drained in a way, making negative comments about himself and the things around him, barely caring about anything that happens. He’ll follow Zavok’s instructions well enough, but does not put much passion into the roles he is given. The one thing Zor is interested in is poetry, usually reading and writing it in his alone time.
Zor’s ability to control shadows is his main strength, able to use it to create clones as well as sneak around. None of the other Zeti are willing to use the powers Zor does, which are stated to be ‘forbidden’. He can also control bats, and transform them into clones as well. His 'magic’ proficiency more than makes up for his lack of strength or dedication.

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Master Zik is the founder of the Deadly Six, overseeing Zavok’s leadership and training the rest of the Zeti. He is very short, and his entire body is covered in a black robe. He also carries around a walking stick, but he doesn’t seem to need it quite yet.
Zik is mainly focused on taking care of the Six, enjoying gardening and relaxing in his retirement. Although he’s passed on the mantle to Zavok, he still participates in the team’s conquests, and is one of the most capable due to his experience. He’s definitely the most 'normal’ of the Deadly Six, or at least as close as a Zeti can get.
During his peak, Zik was considered to be the strongest Zeti, having both incredible control over his magnetokinesis and excellent acrobatic skills. He also has the ability to use psychokinetic powers, allowing him to fly around on his staff and.. move… fruit

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(alright i think thats about it i want to do another one of these about the lost hex but most of it would have to be headcanon)

wetwaluigi:

self indulgent z sketch i did while i was bored today

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wetwaluigi:

no context warmup sketch

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wetwaluigi:

hiiii master zik

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(using my mind control rays) oooooooh you wanna care about zik SOOOO BAD (someone please)
transparent below if wanted

Keep reading

wetwaluigi:

HAPPY BIRTHDAY ZOMOM

(and all the other zeti but im celebrating his)

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i dont have time to make anything crazy but i figured i could get away with a rough draft for a sequence
10 years of these guys, damn 😔

wetwaluigi:

self indulgent z sketch i did while i was bored today

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wetwaluigi:

thing i did for new banner, ite cream

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my old banner was starting to get crusty so im making a new one (which is much simpler but thats probably good)
they dont have rabbit sized cones on the lost hex